Keywords:
Newsgames; Intertextuality; Media convergence
新闻游戏;互文性;媒体融合
Abstract:
In the creation process of newsgames, the information elements are re-integrated and distributed in a gamified way of thinking, thus highlighting the intertextual relationship among them. Its intertextuality is mainly reflected in the intertextuality between texts, the intertextuality between different text elements and the new intertextuality generated by user participation. When making newsgame products, newsgame builders should emphasize the intertextuality of narrative texts and the “forecast” function derived from them, and use the “forecast” function to extend the meaning of news from the present to the future. At the same time, the emergence of newsgames does not mean the transfer of responsibilities of news practitioners. Only by achieving a balance between news and gameplay, and taking greater responsibility, can we reasonably deal with the opportunities and challenges in the context of media integration.
新闻游戏在创作过程中,对信息要素以游戏化的思维方式进行重新整合与分流,从而凸显其中的互文关系。其互文性主要体现在文本与文本间、不同文本要素间和用户参与所产生的新的互文。新闻游戏建构者在制作新闻游戏产品时,应当要强调叙事文本的互文性和其中引申出的“预知”功能,利用“预知”功能将新闻的意义由现下向未来延展。同时,新闻游戏的出现不意味着新闻从业者责任的转移,只有达成新闻性和游戏性的平衡,并承担起更大的责任,才能合理应对媒体融合大环境下的机遇与挑战。