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Information:
江苏师范大学物理与光电工程学院,徐州
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Keywords:
3D reconstruction; Neural radiance fields; 3D Gaussian splatting; Multi-view stereo; Novel view synthesis
三维重建; 神经辐射场; 3D高斯泼溅; 多视图立体; 新视角合成
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Abstract:
Reconstructing 3D structures from 2D images has long been a focal research topic in computer vision and computer graphics. Four representative technical routes named as structure from Motion (SfM), Multi-View Stereo (MVS), Neural Radiance Fields (NeRF), and 3D Gaussian Splatting (3DGS) are selected by this paper. With respect to the public datasets of two benchmarks, Mip-NeRF 360 and Tanks & Temples, quantitative evaluations on their reconstruction accuracy, rendering efficiency, resource consumption, and scene applicability are conducted. Experimental results show that 3DGS achieves a leading real-time rasterization speed of 134~197 FPS, which is approximately 1000~3000 times faster than Mip-NeRF 360. The training time of 3DGS is reduced to 35~45 minutes, while its PSNR (27.21 dB) is nearly comparable to that of Mip-NeRF 360 (27.69 dB). The classic workflow still maintains advantages in geometric accuracy and editability, while neural representations demonstrate remarkable superiority for novel view synthesis under sparse-view settings.
从二维图像恢复三维结构的问题,长期以来备受计算机视觉与图形学领域关注。本文选取运动恢复结构(SfM)、多视图立体(MVS)、神经辐射场(NeRF)与3D高斯泼溅(3DGS)四条路线,以Mip-NeRF360和Tanks&Temples两个基准上的公开数据集为基础,定量评估其重建精度、渲染效率、资源消耗与场景适用性。数据表明,3DGS以134~197FPS的实时光栅化速率领先,约为Mip-NeRF360的1000~3000倍,训练压缩至35~45分钟,PSNR(27.21dB)与Mip-NeRF360(27.69dB)基本持平。经典工作流程在几何精度和可编辑性上依然领先。在稀疏视角下的新视角合成中,神经表征优势明显。
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DOI:
10.35534/pss.0807110 (registering DOI)
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Cite:
方子威,文静,黄于蒙,等.基于经典方法与新兴融合技术的三维建模比较分析[J].社会科学进展,2026,8(7):638-647.