Keywords:
Colleges and universities; Movement; Virtual; Reality; Technology
高校;运动;虚拟;现实;技术
Abstract:
Based on the brief introduction of virtual reality technology, the necessity
of its application in high-level sports teams in colleges and universities is analyzed
from the aspects of training conditions, sports injury accidents, all-round expansion
of training places and mastery of athletes' skills and tactics. The feasibility of applying
virtual reality technology to high-level sports teams in colleges and universities is
analyzed from three aspects: human resources, hardware equipment, policies and
measures.
在简要介绍虚拟现实技术的基础上,从训练条件、运动伤害事故、训
练场所的全方位拓展以及运动员技战术的掌握等方面,分析其在高校高水平运
动队中应用的必要性。并从高校的人力资源、硬件设备、政策措施三方面对高
校高水平运动队应用虚拟现实技术进行了可行性分析。