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Information:
广东金融学院心理与创业教育学院,广州
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Keywords:
Technoference; Adolescents and emerging adults; Online gaming addiction; Alienation; Mediating effect
科技干扰; 青少年及成年早期个体; 网络游戏成瘾; 疏离感; 中介作用
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Abstract:
With the increasing prevalence of digital technology, “technoference” has become increasingly common in daily life. In particular, technoference in family and social settings has attracted growing attention because of its potential influence on individuals’ psychological development. This study intends to examine the relationship between technoference and internet gaming addiction among adolescents and emerging adults, as well as the mediating role of alienation in this relationship. A total of 432 middle school and university students completed questionnaires assessing technoference, student alienation, and internet gaming addiction. The results showed that: (1) Technoference, alienation, and internet gaming addiction were all significantly and positively correlated; (2) Technoference significantly and positively predicted internet gaming addiction among adolescents and emerging adults; (3) Alienation partially mediated the relationship between technoference and internet gaming addiction. These findings indicate that technoference not only directly contributes to the risk of internet gaming addiction among adolescents and emerging adults, but also indirectly increases this risk by intensifying feelings of alienation. This study contributes to understanding the antecedents of internet gaming addiction from the perspectives of family interaction and individual emotional experience, and provides empirical implications for family education and school-based mental health intervention.
随着数字技术的日益普及,日常生活中的“科技干扰”现象愈发普遍,其中家庭及社交场景的“科技干扰”对个体心理发展的影响,已得到学界广泛关注。本研究旨在探讨科技干扰与青少年及成年早期个体网络游戏成瘾之间的关系,并检验疏离感在两者间的中介作用。本研究采用科技干扰量表、学生疏离感量表和网络游戏成瘾量表,对432名中学生和大学生进行问卷调查。结果显示:(1)科技干扰、疏离感与青少年及成年早期个体网络游戏成瘾三者两两呈现显著正相关;(2)科技干扰能够显著正向预测该群体网络游戏成瘾;(3)疏离感在科技干扰与该群体网络游戏成瘾之间起部分中介作用。本研究揭示了科技干扰不仅直接影响青少年及成年早期个体网络游戏成瘾,还会通过增强疏离感,间接导致成瘾风险增加。这一发现有助于从家庭互动与个体情感体验的视角理解该群体网络游戏成瘾的成因,为家庭教育和学校心理健康干预工作提供了实证依据。
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DOI:
10.35534/tppc.0807040 (registering DOI)
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Cite:
蔡梓成, 张润秋, 陈敏柔, 郑允佳, 范若琳. (2026). 科技干扰与青少年及成年早期个体网络游戏成瘾的关系:疏离感的中介作用. 心理咨询理论与实践, 8(7), 340-351.