Primary school students; Network behavior; Self-regulated learning
小学生; 网络行为; “学会学习”核心素养
Abstract:
Objective: This study investigated the characteristics of internet behaviors among primary school students and their relationship with the Self-regulated learning. Participants were fourth- to sixth-grade students from three primary schools located in urban, township, and urban-rural fringe areas of a city in Jiangsu Province (Valid N=371). Results: Network behavior Characteristics: Primary students primarily engaged in information acquisition and leisure activities online. Male students engaged significantly more in leisure activities (watching videos, gaming, listening to music) than females. Fifth and sixth graders demonstrated significantly higher levels of information acquisition behavior compared to fourth graders. Students in urban schools showed significantly greater information acquisition and significantly less leisure activity than those in township or urban-rural fringe schools. Relationship with Self-regulated learning: Regression analysis revealed that online information acquisition behavior was a significant positive predictor of the overall Self-regulated learning score. Conversely, leisure activity behavior was a significant negative predictor. This predictive pattern was consistent across all four sub-dimensions of the competency: Joy of Learning, Effective Learning Strategies, Reflective Thinking, and Information Literacy. That is, information acquisition significantly positively predicted higher scores on each sub-dimension, while leisure activities significantly negatively predicted them. Conclusion: Enhancing primary students’ online information acquisition behaviors and managing their online leisure activities may contribute to the development of their Self-regulated learning.
目的:本研究调查江苏省某市城区、乡镇及城乡结合处三所小学四至六年级学生的网络行为特点及其与“学会学习”核心素养的关系(有效问卷371份)。结果表明:小学生网络行为表现主要为信息获取和休闲娱乐。男生休闲娱乐(视频、游戏、音乐)行为更频繁。五年级以上学生信息获取行为显著多于四年级。城区学生信息获取多于乡镇/城乡结合处,休闲娱乐则更少;与核心素养关系为信息获取行为能显著正向预测更高的“学会学习”核心素养总分及四个维度(乐学、善学、勤于反思、信息素养)得分;休闲娱乐行为则显著负向预测相关得分。结论:改善小学生的信息获取行为并管理其休闲娱乐行为,有助于提升其“学会学习”核心素养。