Adolescents; Negative emotions; Working memory; Impulsivity; Internet gaming addiction
青少年; 负性情绪; 工作记忆; 冲动性; 网络游戏成瘾
Abstract:
Objective: To explore the relationships among negative emotions, working memory, impulsivity, and Internet gaming addiction among adolescents. Methods: A total of 755 adolescents (aged 12-18 years, with a mean age of 15.0±0.06 years) from three middle schools in Beijing, Hebei, and Henan were surveyed using convenience sampling. The scales employed included the Internet Gaming Disorder Scale-Short Form, the Adult Executive Functioning Inventory-Self, the Short Version of the UPPS-P Impulsive Behavior Scale, the Depression Anxiety Stress Scale. SPSS 25.0 was used for common method bias test and other analyses, while Mplus 8.11 was applied to test the mediating effects. Results: (1) Negative emotions, impulsivity, and Internet gaming addiction were all significantly positively correlated; working memory was significantly negatively correlated with negative emotions, impulsivity, and Internet gaming addiction; (2) The mediating effect analysis indicated that negative emotions had no significant direct effect on adolescents’ Internet gaming addiction. Both working memory and impulsivity independently mediated the relationship between negative emotions and adolescents’ Internet gaming addiction, with mediating effect values of 0.049 and 0.010. And they also exerted a chain mediating effect, with a mediating effect value of 0.007. Conclusion: The relationship between negative emotions and adolescents’ Internet gaming addiction is influenced by the independent mediating effects of working memory and impulsivity, as well as the chain mediating effect of working memory and impulsivity.
目的:探讨负性情绪、工作记忆、冲动性与青少年网络游戏成瘾的关系。方法:采用网络游戏障碍自评量表、成人执行功能自评量表、简式UPPS-P冲动行为量表、抑郁—焦虑—压力量表简体中文版,以方便取样对北京、河北、河南三所中学755名青少年(12~18岁,平均15.0±0.06岁)施测;使用SPSS25.0进行共同方法偏差检验等分析,采用Mplus8.11检验中介效应。结果:(1)负性情绪、冲动性、网络游戏成瘾均显著正相关;工作记忆与负性情绪、冲动性、网络游戏成瘾均显著负相关;(2)中介效应表明,负性情绪对青少年网络游戏成瘾无显著直接效应;工作记忆和冲动性在负性情绪与青少年网络游戏成瘾之间均起独立中介效应,中介效应值分别是0.049和0.010,二者还存在链式中介作用,中介效应值为0.007。结论:负性情绪与青少年网络游戏成瘾的关系分别受工作记忆、冲动性的独立中介作用,以及工作记忆与冲动性的链式中介作用影响。