Internet gaming indulgence; Scale development; Reliability; Validity; Minors
网络游戏沉迷; 量表编制; 信度; 效度; 未成年人
Abstract:
Objective: To develop the Internet gaming indulgence scale among Chinese minors and examine its reliability and validity. Methods: Based on semi-structured interviews with 90 respondents (Sample 1) and expert reviews, 29 initial items were identified. The initial sample (Sample 2) consisted of 507 minors and was used for item analysis and exploratory factor analysis. The formal testing sample (Sample 3) included 801 individuals, employed for the reliability and validity assessment of the formal scale, as well as for network analysis. Results: The final scale consisted of 26 items, containing two dimensions: the control dimension (11 items) and the functional dimension (15 items). The Cronbach’s α coefficients for the scale and each factor ranged from 0.95 to 0.98, and the two-factor model of the scale demonstrated good fit. The scale exhibited good construct validity, convergent validity, and criterion-related validity. Network analysis further revealed a stable network centrality structure, as well as the association patterns between dimensions and the characteristics of core nodes. Conclusion: The Internet gaming indulgence scale for minors developed in this study demonstrated good reliability and validity and can serve as an effective assessment tool for measuring Internet gaming indulgence among Chinese minors.
目的:编制适用于数智时代我国未成年人的网络游戏沉迷量表并对其进行信效度检验。方法:结合对90名受访者(样本1)的半结构化访谈和专家评议,获得初始条目29条。初测样本(样本2)共507名未成年人,用于项目分析和探索性因素分析。正式施测样本(样本3)共801人,用于正式量表的信效度检验和网络分析。结果:量表最终保留26个题项,包含控制性(11个条目)和功能性(15个条目)两个维度。量表及各因子的Cronbach’sα系数在0.95~0.98之间,两因子模型拟合较好。该量表的结构效度、聚合效度及效标关联效度良好,网络分析显示其网络中心性结构稳定,并揭示了维度间的关联模式与核心节点特征。结论:本研究编制的未成年人网络游戏沉迷量表具有良好的信效度,可作为评估我国未成年人网络游戏沉迷情况的测评工具。