Keywords:
Sand table games; Exposure to violent video games; Aggressive behavior
沙盘游戏;暴力电子游戏接触程度;攻击行为
Abstract:
Based on the General Attack Model, this study discusses the effect of sand table games
intervention on the impact of violent video game contact on aggressive behavior. After questionnaire
screening (Exposure to Violent Media Questionnaire, Buss-Warren Aggressive Questionnaire), class
teacher’s recommendation and parents’ consent, a second grader was intervened with sand table games for
5 times. The results showed that sand table games could interfere with children’s exposure to violent games
(the score of media contact questionnaire decreased from 31 to 15), and children’s aggressive behavior
also decreased (the score of children’s aggressive behavior scale decreased from 122 to 95). Therefore, sand
table games can be used as an effective method to intervene the contact degree and aggressive behavior of
children’s violent video games.
本研究基于一般攻击模型,探讨通过沙盘游戏干预暴力电子游戏接触程度对攻击行为的影响的效果。通过问卷筛查(媒体接触问卷、儿童攻击行为量表)、班主任推荐、家长同意后,采取沙盘游戏对一名二年级小学生进行5 次的沙盘游戏干预。结果发现,沙盘游戏可以干预儿童的暴力游戏接触程度(媒体接触问卷得分从
31 分下降到15 分),进一步儿童的攻击行为也有所下降(儿童攻击行为量表得分从122 分下降到95 分)。因此,沙盘游戏可以作为干预儿童暴力电子游戏接触程度及攻击行为的一种有效方法。